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Prompt for Making 3D Naruto Figure as Per Reference Image: AI Prompt Code Included

Prompt for Making 3D Naruto Figure as Per Reference Image: AI Prompt Code Included









 

Prompt for Making 3D Naruto Figure as Per Reference Image: AI Prompt Code Included


Creating a 3D Naruto figure that perfectly mirrors the design, pose, and surrounding context shown in the reference image requires meticulously structured AI prompts. Whether you’re using tools like MidJourney, Stable Diffusion, DALL-E 3, or Blender’s AI add-ons, developing the right prompt for making Naruto Figure 3D as per reference image is essential to achieving visual accuracy and technical viability. This guide breaks down all critical prompt components, provides ready-to-use code for leading AI platforms, and explains how to tailor these prompts to capture every detail—from Naruto’s sage mode attire to the 3D modeling software interface on the monitor and the official box art on the desk.


Key Elements to Integrate in Your 3D Naruto Figure Prompt


The reference image features Naruto Uzumaki in his sage mode outfit: bright orange pants, black undershirt, flowing red cloak with black trim, a forehead protector, and a toad sage scroll slung across his body. He stands in a dynamic pose with one hand extended forward, mounted on a clear circular acrylic base. Additional scene elements include a computer monitor displaying a gray 3D mesh render of the same character in Blender-style software, a black mechanical keyboard, and an official Naruto box art package with vibrant illustrated artwork. A strong prompt must encapsulate all these visual details, franchise context, and technical specifications to ensure the AI output aligns perfectly with the original setup.


  • Franchise and Character Context: Explicitly reference Naruto Uzumaki, specifying his sage mode design from the Naruto Shippuden series to ensure accurate character styling.
  • Visual and Attire Details: Define every element of his outfit—bright orange pants with white knee wraps, black high-collared undershirt, red cloak with black lining, yellow spiky hair, forehead protector with the Konoha village symbol, and a large toad-shaped pouch on his back.
  • 3D Technical Specifications: Include render type, texture quality, lighting setup, and intended use (e.g., 3D printing, digital concept visualization, or collectible figure design).
  • Scene and Environment Elements: Replicate the full setup—dark black desk surface, wooden desk edge, monitor displaying Blender-style 3D mesh workspace, black keyboard, and official Naruto box art with matching character artwork.

AI Prompt Code for 3D Naruto Figure (Matching Reference Image)


Below are optimized prompt codes for leading AI tools, designed to generate visuals and 3D assets that closely match the reference image. Each code is structured to prioritize faithfulness to the original scene while ensuring the output is functional for your project goals—whether for custom figure design, digital art, or 3D printing.


MidJourney Prompt Code


Copy and paste this code directly into the MidJourney chat interface for consistent, high-quality results:


/imagine 
Photorealistic 3D render of Naruto Uzumaki figure in sage mode, exact match to reference image. Details: bright yellow spiky hair, forehead protector with Konoha symbol, red flowing cloak with black trim, black undershirt, bright orange pants with white knee wraps, brown open-toed sandals, toad sage scroll across torso, large toad pouch on back. Dynamic pose with right hand extended forward in a hand seal gesture, standing on clear circular acrylic base.
Scene setup: dark black desk surface with wooden front edge, black mechanical keyboard behind the figure, computer monitor displaying Blender-style 3D modeling interface with gray mesh render of the same Naruto character (including workspace panels and 3D grid background), official Naruto box art to the left with vibrant illustrated artwork matching the figure’s design.
Style: high-end collectible figure photography, studio lighting with soft directional shadows, sharp focus on fabric textures and figure details, 8K resolution, realistic materials (cotton cloak, plastic-like armor accents, fabric pants), depth of field emphasizing the Naruto figure. --ar 4:5 --v 6 --style raw --quality 2

Stable Diffusion Prompt Code


Input these prompts into the Stable Diffusion text fields (separate sections for positive and negative prompts) for precise control:


Prompt:  
masterpiece, best quality, photorealistic, 3D model of Naruto Uzumaki (sage mode), reference image exact match, yellow spiky hair, Konoha forehead protector, red cloak with black trim, black undershirt, orange pants with white knee wraps, brown sandals, toad scroll, toad pouch, dynamic extended-hand pose, clear acrylic base, dark black desk, wooden desk edge, black mechanical keyboard, monitor showing Blender-style 3D mesh workspace, official Naruto box art with matching artwork, toy photography style, studio lighting, realistic fabric and plastic textures, 8K ultra-detailed, sharp focus, depth of field.
Negative Prompt:
blurry, low quality, distorted proportions, incorrect outfit details, wrong hair color, cartoon style, flat colors, pixelated, watermark, text overlays, missing accessories, unrealistic materials, bright desk surface, incorrect software interface on monitor, mismatched box art design.

DALL-E 3 Prompt Code


Use this text in the DALL-E 3 prompt box to generate a highly accurate visualization of the reference image:


Create a detailed photorealistic 3D render that exactly matches the provided reference image of a Naruto Uzumaki figure. Key features: character in sage mode attire—bright yellow spiky hair, forehead protector with Konoha village symbol, flowing red cloak with black trim, black high-collared undershirt, bright orange pants with white knee wraps, brown open-toed sandals, toad sage scroll slung across the torso, and a large toad-shaped pouch on his back. He stands in a dynamic pose with his right hand extended forward, mounted on a clear circular acrylic base. The scene includes a dark black desk surface with a wooden front edge, a black mechanical keyboard positioned behind the figure, a computer monitor displaying a Blender-style 3D modeling interface (with gray mesh render of the same Naruto character, workspace toolbars, and grid background), and an official Naruto box art package to the left with vibrant illustrated artwork that matches the figure’s design. Style as high-quality collectible figure photography with studio lighting, realistic textures for fabric, plastic, and hair, sharp focus on the figure’s details, and depth of field that highlights Naruto while softly blurring background elements. Output at maximum resolution suitable for 3D modeling reference or print-quality visuals.

Blender AI Add-On Prompt Code (For 3D Mesh Generation)


For users working with Blender’s AI-powered tools like BlenderGPT or Stable Diffusion Dream Textures, use this prompt to generate an editable 3D mesh base:


Generate editable 3D mesh of Naruto Uzumaki in sage mode, matching the pose and proportions shown in the reference image. Include: segmented geometry for red cloak (with flexible fabric simulation edges), orange pants with knee wrap details, black undershirt with collar structure, yellow hair with individual strand geometry, forehead protector with embossed Konoha symbol, toad scroll with foldable texture topology, and toad pouch with curved surfaces. Add mounting points for clear circular acrylic base, articulated joints at shoulders, elbows, hips, and knees for pose adjustability. Output with clean quad-dominant topology, UV mapping for texture application, and optimized geometry for subdivision surface modeling and 3D printing (hollow sections for weight reduction, wall thickness 2mm minimum, minimal overhangs on cloak edges). Reference the Blender-style mesh render shown in the monitor for proportion accuracy.

Leonardo.AI Prompt Code (For High-Resolution Textured Renders)


Use this code in Leonardo.AI to generate high-detail renders with custom texture control:


Prompt: 
3D render, Naruto Uzumaki sage mode figure, reference image match, photorealistic, high detail, yellow spiky hair with gloss texture, red cloak with fabric wrinkles and black trim, orange pants with matte finish, white knee wraps with woven texture, brown leather-like sandals, Konoha forehead protector with metal sheen, toad scroll with paper texture, clear acrylic base with reflective surface, dark desk with matte texture, monitor showing Blender 3D workspace, Naruto box art with vibrant print texture, studio lighting, 8K resolution, ray tracing enabled, depth of field.
Model: Photorealistic Render XL
Style Preset: Toy Photography
Resolution: 8192x10240
Contrast: High
Sharpness: Maximum

How to Adjust the Prompt for Specific Project Goals


The base prompts above are tailored to match the reference image exactly, but you can modify them to suit different requirements:


  • For 3D Printing: Add phrases like “hollow internal structure, 0.2mm layer height compatibility, support structures only on non-visible areas, rounded edges for printability” to the prompt.
  • For Alternative Outfit Variants: Replace “sage mode red cloak” with other designs (e.g., “hokage white cloak,” “normal orange jumpsuit”) while retaining the reference pose and scene elements.
  • For Close-Up Visualization: Include “extreme close-up on Naruto’s face and hair, macro photography style, focus on forehead protector details and hair texture” to highlight specific features.
  • For Different Scales: Add “1/6 scale, height 30cm, accurate proportion ratios based on Naruto franchise character designs” to define physical dimensions.
  • For Animation Purposes: Include “rigged 3D model with bone structure for facial expressions and body movement, weight painting optimized for smooth deformation, cloak configured for cloth simulation” to prepare for animation workflows.

Translating AI Output to Functional 3D Assets


Once you generate a matching visual or mesh using the prompt for making Naruto Figure 3D as per reference image, follow these steps to convert the output into usable assets:


  • For AI-generated renders: Use photogrammetry tools like RealityCapture or Meshroom to convert 2D renders into 3D meshes, then refine geometry in Blender to fix any inaccuracies.
  • For AI-generated meshes: Import the file into Blender to add fine details (e.g., fabric folds, forehead protector engravings), create modular parts for assembly, and apply textures matching the reference image.
  • Reference the 3D mesh interface on the monitor to adjust joint placement, proportion ratios, and overall structure for authenticity to the character design.
  • Export the final model as STL (for 3D printing), OBJ or FBX (for texturing/animation), or PNG/TIFF (for high-resolution prints) based on your project needs.

Crafting accurate AI prompts is the cornerstone of replicating the reference image’s 3D Naruto figure design with precision. By combining detailed character descriptions, technical specifications, and scene context, you can seamlessly bridge the gap between digital concept and tangible or virtual assets—whether for personal collection, custom figure production, or professional creative projects. The key is balancing fidelity to the Naruto franchise with technical functionality to ensure the final output meets your intended purpose.


Would you like help adapting these prompts for a specific 3D modeling workflow, or creating additional variants based on other Naruto characters shown in the box art from the reference image?


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